Rename all references to "hostile cards" -> "Hostility cards" Updated cards to use the TEMP_POWER keyword where appropriateįix subtle timing crash double-closing the DeckScreen when upgrading a card.įixing a bug on the Relationship Screen where if the last used tab was the Dead agents tab, it would load properly the next time you opened the screenįixed issue where the bog eye buff wasn't forcing the eye stalks to attack the playerįixed incorrecct description of Boosted MasochistĬhanged the description of Parietal Integrator to be consistent with Rejigįixed incorrect description on Rival's Combinationįix missing dialog line in baron_hostage_situation Make influence requirement messages more explicit Show stacks indicator on all negotiation arguments if their max_stacks > 1 Showing the Rewind option on the Slideshow Screen only if there is more than one slideįix loop in baron_hostage_situation that would make a lot of extra rise appear if you failed the negotiationįix some layout issues on the relationship screenĬhanging the slideshow text bg to a gradient, instead of the black boxīetter filtering on the relationship screen to reflect agents who are removed from the game but not deadįix grafts always showing as Installed on the graft compendium.ĭouble Edge now still works if the core is shieldedįix dialog reference to money amount in side_secret_shopperįix spawn order of followup quest in rise_asset_liberation so that your business partner can't be spawned in other quests while working on selling the cacheįix pet healing prices (it was opposite of what it should be - full price for 1 hp, free for full hp)įix up supports and questions in event_jake_buyer_beware Make events/oppos equal between rise/barons on day 1 Mark target as wanted_alive in rook_story_infiltrate_barons The Options screen now shows the main player instead of always showing Sal.Ĭaught in the Chaos: fix soft progression blocker.Īssassin's Mark and Lumin Burn are considered Enemy cards for Compendium purposes.Ĭurrent: Verify check empty targets list.Īdd some missing self_defense tags in event_shel_vs_nature Money Talks+ (Prestige 2) is ".for the negotiation." Money Talks is now: At the start of your turn, a random card costs more shills for the turn. Skittish should only trigger when allies die/surrender.Īdded a nil-check to the Grout Treasure Burrs from the final boss Wealthy Merchant negotiation support has its own quips. Proposition now previews a Kickback card with the correct amount of shills. Indicate opinion change when charging the erchin nest solo. Wave, Whirl, Shear: Verify check empty targets list. Remove duplicate Tinu from rando name list. The Toolbox mutator should always come after Veteran.Īdded two quest icons for the hatch envelope questsįix some agent spawning code that was not registering skins properly, which would lead to clones running around Also hiding the Travel option if there isn't an Open Map button.Īdd an event that gives you the sealed_admiralty_envelope Reduced the amount of charges of the Rise Rebel call in card from 4 to 3įellemo's call in attack now hits 4 times instead of 5 (same overall damage)Īudio: combat sounds for zealot and lifter.Īllowing the gamepad to switch between convo options and plax agents. Reduced the damage and wound dealt by the Enforcer call in card The tooltip for the Doubt inception now states that its damage increases per count. Fixes wrong ordering for cards when being triggered.įix Strained Rant not factoring in cost modifiers to the discarded cards.ĭrawback is now ".cost 1 less until played." Refresh card order when reinserting into a CardArrangement. Preview the consequence of the 'attacked' opinion event when you engage in non self-defense battle.īrainwash now shows the Propaganda card in its tooltip. Show explicit opinion consequences in convo options.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |